The Laws of Metaphysics, the first game I made using the game engine Unity, experimented with the engine’s physics and its concept of rigid bodies. A rigid body is an optional property of game objects that allows the physics of the environment to affect the object (unless it is made “kinematic”). In the game, the player attempts to pass through a series of walls, some modeled from state borders, each with a different backend physics of how the object moves and appears. By the end of the game, the player’s own rigid body mass is set to 1, making it extremely vulnerable to external movement and structural force. Eventually, the player follows automated game object cubes to the end of the game world, where the player falls indefinitely. The ending of this work inspired Infinity Fall

Screenshots from The Laws of Metaphysics (game). 2019.

Demonstration of The Laws of Metaphysics. 2019.